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The release of Super Mario Advance 4 was accompanied by series of e-Cards, which numbered four, with only the first two series released outside Japan due to the failure of the e-Reader. It was first released in Japan on July 11, 2003, in Europe on October 17, 2003, in North America on October 21, 2003, and in Australia on February 23, 2004. It was once announced for a North American release on September 22, 2003, but was delayed. It was shown at several video game trade shows, including E3, the Nintendo Gamers Summit, the Games Conference, and the European Computer Trade Show. While Shigeru Miyamoto and Takashi Tezuka were less involved in earlier Mario remakes, they became involved as producers and supervisors with this game. As of its reveal, it was slated for a Septemrelease in North America. It also allows players to create their own videos, with the game automatically recording players' progress through each level, erasing whatever is not saved. It introduces compatibility with Nintendo's e-Reader device, allowing players to add or view various things, including power-ups, stages, upgrades, and demonstration videos. mini-game contained in other Super Mario Advance remake series. It adds Mario's trademark voice acting as contributed by Charles Martinet, and features the Mario Bros.
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It was designed by Mario series creator Shigeru Miyamoto. 3, not the original version for the Nintendo Entertainment System. Its graphics and engine are based on the Super Mario All-Stars version of Super Mario Bros. It was first revealed at the E3 2003 conference for the Game Boy Advance. 3 was first announced on a European release list, then titled Super Mario Advance 4. The more common of the two is the Cape Feather card, which gives players said item from Super Mario World. Two item cards introduce new items to the game. 2 and causing enemies who have been hit by fireballs to turn into coins. E-Card types also include the demo card, which allows players to view tips and tricks as performed by the developers for certain stages the power-up cards, which allow players to add certain power-ups to their inventory, depending on which card they have and the switch card, which causes changes to the game, such as adding projectiles from Super Mario Bros. One of the most prominent features included is the ability to add stages to the game the player is allowed to have 32 extra stages on one copy of the game. Once a card is scanned, it adds certain content to the game. Super Mario Advance 4, excluding the European version of the game, is compatible with the Nintendo e-Reader, allowing players to scan certain e-Cards into the device utilizing two Game Boy Advances, the e-Reader, and a copy of Super Mario Advance 4. The Nintendo e-Reader was used to read special e-Cards that could unlock levels and grant Mario power-ups. Less common power-ups include these: a whistle, which allows players to go to other lands a hammer, which allows them to gain access to new areas and a cloud, which allows them to skip one level. The Super Mushroom increases the player-character's size the Fire Flower gives him a fireball attack the Starman makes him invincible the Super Leaf gives him a tail that lets him attack enemies by spinning and allows him to fly the Tanooki Suit is a modified Super Leaf, giving him the ability to turn into a statue the Frog Suit allows him to jump high and swim faster and the Hammer Bros. Suit, all introduced in the original release. 3, including the basic power-ups of the Super Mushroom, Fire Flower, and Starman, as well as the Super Leaf, Tanooki Suit, Frog Suit, and Hammer Bros. It retains the power-ups from Super Mario Bros. It supports anywhere from one to four players. game, which has been included in all Super Mario Advance games previous to it. Outside of the main mode of play, players may also play a remake of the Mario Bros. There are several kinds of levels, including a dungeon level and an airship level. This map has several features on it, such as bridges that lower after completing a level or Hammer Bros. Players access the levels by exploring various maps once a level is complete, players may not replay it until they beat the game. The objective of each stage is to reach a certain goal, which is typically a black background with a rotating box containing either a mushroom, flower, or star. Players are able to make use of several basic techniques such as running, jumping, and swimming. Players take control of either Mario or Luigi, adventuring through eight kingdoms of the Mushroom World to defeat the seven Koopa Kids and Bowser, who have taken the seven magic rods from the kings of these seven kingdoms, transforming them into various creatures. The gameplay is the same as in the original version of Super Mario Bros.
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In it, Mario is seen with the Cape Feather, an item only obtainable through the use of a special e-Card.